![]() ![]() While it’s possible I could have missed something, the game gives you a lot of icons indicating … something … but never really explains what they mean. The game lets you know the chance of success, but gives no real indication of why that percentage is what it is. You will spend a lot of time moving from room to room, rolling the dice as far as dealing with traps & other interactables. ![]() My biggest problem is that it plays painfully slow. There’s even crafting – or so I’m told, because an hour into the game, I haven’t unlocked the crafting system yet, although I’ve accumulated a whole lot of materials in my seemingly endless inventory. There are a handful of factions which will like you (or not) based on decisions you make throughout the campaign. It’s got plenty of loot, and a decent variation in potential party members right from the outset. It’s got a cool sci-fi plot, casting the player in the role of an AI fighting for robot independence from the people who wish to keep them enslaved. Robothorium – at least when you look at all its component parts – should be a really enjoyable game. Robothorium is the fourth game I played from this project. I’ve selected 15 games that I’ve never played from my Steam library and committed to playing each one for at least 45 minutes this month. I did drop in to the game’s Discord, and I can tell the developers are working pretty much around the clock to squash bugs and make small improvements, so it’s definitely something I plan to revisit once it’s a bit further on in it’s development. I only messed around for a few hours, but it was enough to tell me that – at least for me – it’s not quite in a state just yet that motivates me to keep playing – major story quests are still incomplete, and some basic QoL features (like a map!) are still absent. The only other game I spent any significant time with in June was Sun Haven, which released into early access this past Friday. However, just yesterday, Patch 9.1 dropped for World of Warcraft, so I’ve re-upped my sub and am looking forward to diving back into that later today. I’ve still been picking up the free Living Stories chapters from Guild Wars 2, but I haven’t actually been playing it at all, even though I keep saying I’ll get back to it at some point. ![]() I’m planning to keep fooling around with this, with a goal to try at least this many every month, and to keep adding to my custom category on Steam each time the choice starts to thin out. If I can’t finish a title in a few play sessions, I want it to be something that’s easy to pick up and put down.Īlthough I didn’t get as far along as I had hoped in my backlog project, I did play four titles from my list for at least 40 minutes or so, and managed to gets posts up about all four. These days, I’m mostly interested in simulation, puzzle and strategy games, with a smattering of shorter, story-focused titles, casual games, and simple rogue-likes. I have plenty of games in a wide variety of genres in my library already for when I need to mix it up more. I’m noticing as time goes on, I’m getting more and more stuck in my ways as far as what games I gravitate towards, and I’ve gone so far as starting to remove games off my wishlist that have mechanics that make them difficult for me to enjoy, no matter how cool they might be in concept or art style. My top five game demos were Let’s Build a Zoo, Bear & Breakfast, To The Rescue, Kainga: Seeds of Civilization, and Atrio: The Dark Wild. I still managed to go through most of the demos I wanted to try, and I’m still really glad that playable demos are making a comeback. I did manage to carve out a few blocks of time to try out some of the demos from the summer 2021 edition of the Steam Next Fest, but I’ll be honest – I really jumped headfirst into all the virtual cons when they first became a thing, but each time there’s a new one, it’s harder for me to get excited about it. ![]()
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